Changelog
What's new
Every improvement to Vibecode, newest first. We build in the open — follow along.
Sample entries — replace at launchJune 2026
3 updates
Jun 28v1.4.0
Checkpoints & one-click restoreNewEvery generation now creates a checkpoint. Open History in the workspace top bar to preview any past state and restore it — your token balance is untouched when you roll back.
Jun 21v1.3.2
Faster live preview refreshImprovedThe sandbox now hot-reloads incrementally instead of rebuilding from scratch, noticeably cutting preview refresh time on larger projects.
Jun 14v1.3.1
Token estimate accuracyFixedFixed a case where the pre-run estimate under-counted tokens for prompts with many attached files. Estimates now track actual spend more closely.
May 2026
4 updates
May 30v1.3.0
Image generation in the composerNewGenerate placeholder images and icons directly from a prompt and drop them into your app. Available on Pro and above; usage draws from your token balance.
May 18v1.2.4
Read-only file viewer syntax colorsImprovedRetuned the syntax palette for the dark canvas — keywords, strings, and numbers now read more clearly, and long lines wrap instead of scrolling horizontally.
May 9v1.2.3
Refund on failed generationFixedWhen a generation fails mid-build, tokens are now refunded reliably and a confirmation toast makes the refund visible.
May 2v1.2.2
Model selector cost badgesImprovedEach model in the selector now shows its per-run cost in gold mono, so you can weigh quality against spend before you generate.
April 2026
2 updates
Apr 24v1.2.0
Export to GitHubNewPush your generated project straight to a new GitHub repository, alongside the existing ZIP download and copy-to-clipboard options.
Apr 11v1.1.1
Balance vs tier confusionFixedSeparated the balance chip (gold, spendable) from the tier badge (lavender, permanent) everywhere they appear, and clarified the labels to "Balance" and "Plan".